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Freelance specialist · IT
I built a video generation platform from the ground up, combining a web-based editor with a backend that turns structured data, assets, transcripts, and timing informatio
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I built a video generation platform from the ground up, combining a web-based editor with a backend that turns structured data, assets, transcripts, and timing information into finished video. The system is built around code-based video rendering and supports custom visual effects, captions, text-to-speech, and transcription. A key focus was making the output predictable and consistent, even while integrating automated steps. This required careful handling of assets, long-running renders, and keeping the editor view aligned with the final rendered result. The work covered the full stack, from user-facing editing tools to backend services and cloud rendering, with an emphasis on building a system that can evolve without becoming fragile.
Creative technology Media and video platforms Cultural and content-driven products Data-driven applications SaaS and internal tools Early-stage and evolving products
Ownership, product judgment, clear communication, technical leadership, decision-making under uncertainty, cross-functional collaboration, prioritization, mentoring, stakeholder alignment, systems thinking, empathy, conflict prevention and resolution
I am a senior product engineer with more than twenty years of experience building data-driven web products, with a strong focus on video generation, media pipelines, and schema-driven systems. In recent years I have designed and built a full video generation platform using React, TypeScript, Python, and Remotion. This included a web-based editor, timeline and caption handling, asset management, automated rendering, and backend services to render videos at scale from structured templates. I also built tooling to keep schemas aligned across frontend and backend, ensuring consistency and reliability as the system evolved. Alongside hands-on engineering, I have led teams and owned products in production environments. As Engineering Manager at a music platform, I led an internal team, improved marketplace messaging and distribution pipelines, and implemented analytics that contributed to significant user growth. Earlier, as Product Manager at a national film museum, I led cross-functional teams and delivered a unified public platform integrating editorial, ticketing, and collections data. I work best on complex products with real users, long lifecycles, and clear ownership, where technical decisions directly affect the quality and credibility of the end product.
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Ab Januar 2026